

#METROID PRIME ISO PRO#
The game supports Dolby Pro Logic II setups and can be played in surround sound. Tommy Tallarico Studios initially provided sound effects for the game, but Shigeru Miyamoto thought they were not yet good enough for an extended presentation at SpaceWorld 2001. The initial Tallon Overworld theme is a reinterpretation of Metroid 's Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from Super Metroid 's Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in Super Metroid-which has reappeared in most Metroid games since.
#METROID PRIME ISO SERIES#
The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted 'to satisfy old Metroid fans. Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for Prime. The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and 'limitations imposed by the scale of our environment'. The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons. Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the lore of the earlier games. Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping 'approachable to the player', and to ensure the gameplay had 'shooting a very important, though secondary, consideration'.


Pacini stated that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because 'the challenge of the game was finding your way around'. We had to break down the stereotypes of what a first-person game is and make a fun Metroid game.' He said, 'We weren't trying to fit in that genre. Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter. According to director Mark Pacini, Miyamoto 'felt that shooting in third person was not very intuitive' Pacini also said that exploration is easier using first-person. The change was prompted by camera problems experienced by Rare, which was developing the N64 game Jet Force Gemini. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous location which is home to an ancient Chozo ruin and Space Pirate research labs used to study the Metroids. After regaining her lost abilities in the ruins, Samus finds her way to the Magmoor Caverns, a series of magma-filled underground tunnels, which are used by the Space Pirates as a source of geothermal power. As she explores the ruins, she learns the Chozo on the planet had been killed by Phazon from a meteor that impacted on Tallon IV many years ago. After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers the Chozo Ruins, the remains of the Chozo civilization.
